期刊


ISSN0933-1875
刊名Kunstliche Intelligenz
参考译名人工智能
收藏年代1999~2023



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1999 2000 2001 2002 2003 2004
2005 2006 2007 2008 2009 2010
2011 2012 2013 2014 2015 2016
2017 2018 2019 2020 2021 2022
2023

2011, vol.25, no.1 2011, vol.25, no.2 2011, vol.25, no.3 2011, vol.25, no.4

题名作者出版年年卷期
Heuristic Evaluation Functions for General Game PlayingJames E. Clune20112011, vol.25, no.1
Strategy Generation and Evaluation for Meta-Game PlayingBarney Pell20112011, vol.25, no.1
Fusing DL Reasoning with HTN Planning Rich Domain Planning for Mobile RoboticsRonny Hartanto20112011, vol.25, no.1
Anchoring Symbols to Percepts in the Fluent Calculus: A General Approach to the Symbol Anchoring Problem of Cognitive RobotsMatthias Fichtner20112011, vol.25, no.1
GDL-IIMichael Thielscher20112011, vol.25, no.1
CadiaPlayer: Search-Control TechniquesHilmar Finnsson; Yngvi Bjornsson20112011, vol.25, no.1
Reasoning about Time, Action and Knowledge in Multi-Agent SystemsJi Ruan20112011, vol.25, no.1
Agreement ComputingCarles Sierra; Vicent Botti; Sascha Ossowski20112011, vol.25, no.1
Centurio, a General Game Player: Parallel, Java- and ASP-basedMaximilian Moller; Marius Schneider; Martin Wegner; Torsten Schaub20112011, vol.25, no.1
Using Decision Trees for State Evaluation in General Game PlayingXinxin Sheng; David Thuente20112011, vol.25, no.1
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