期刊


ISSN0882-4096
刊名Communication Research Reports
参考译名交流研究报告
收藏年代2005~2024



全部

2005 2006 2007 2009 2013 2014
2015 2016 2017 2018 2019 2020
2021 2022 2023 2024

2018, vol.35, no.1 2018, vol.35, no.2 2018, vol.35, no.3 2018, vol.35, no.4 2018, vol.35, no.5

题名作者出版年年卷期
Comparing Virtual Reality Tourism to Real-Life Experience: Effects of Presence and Engagement on Attitude and EnjoymentAdam Wagler; Michael D. Hanus20182018, vol.35, no.5
Is Desirability of the Trait a Boundary Condition of the Proteus Effect? A Pilot StudyJessica McCain; Sun Joo (Grace) Ahn; W. Keith Campbell20182018, vol.35, no.5
Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality AdvertisingDai-Yun Wu; Jih-Hsuan Tammy Lin20182018, vol.35, no.5
Social Comparisons and Need Fulfillment: Interpreting Video Game Enjoyment in the Context of LeaderboardsJohn A. Velez; David R. Ewoldsen; Michael D. Hanus; Hyunjin Song; Jonathan A. Villarreal20182018, vol.35, no.5
Effects of Immersive, Sexually Objectifying, and Violent Video Games on Hostile Sexism in MalesJessica M. LaCroix; Christopher N. Burrows; Hart Blanton20182018, vol.35, no.5
Narrative Persuasion in a New Media Environment: The Impact of Binge-Watching and Second-ScreeningNathan Walter; Sheila T. Murphy; Erica L. Rosenthal20182018, vol.35, no.5
Binge-Watching and Psychological Well-Being: Media Use Between Lack of Control and Perceived AutonomyViola C. Granow; Leonard Reinecke; Marc Ziegele20182018, vol.35, no.5
Binge-Watching: A Suspenseful, Emotional, HabitBridget Rubenking; Cheryl Campanella Bracken20182018, vol.35, no.5
What's Next? The Future of Digital EntertainmentAllison Eden; Sun Joo (Grace) Ahn20182018, vol.35, no.5
"Is this Ella Fitzgerald?": My Reflections of James C. McCroskeyMatthew M. Martin20182018, vol.35, no.4
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