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期刊
ISSN
1066-2243
刊名
Internet Research
参考译名
因特网研究
收藏年代
2000~2025
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2019, vol.29, no.1
2019, vol.29, no.2
2019, vol.29, no.3
2019, vol.29, no.4
2019, vol.29, no.5
2019, vol.29, no.6
题名
作者
出版年
年卷期
Perceived CSR initiatives and intention to purchase game items: The motivational mechanism of self-esteem and compassion
Bae, Joonheui; Park, Hyun-Hee; Koo, Dong-Mo
2019
2019, vol.29, no.2
Panel report: the dark side of the digitization of the individual
Cheung, Christy M. K.
2019
2019, vol.29, no.2
Characters' persuasion effects in advergaming: Role of brand trust, product involvement, and trust propensity
Choi, Yung Kyun
2019
2019, vol.29, no.2
How do avatar attractiveness and customization impact online gamers' flow and loyalty?
Liao, Gen-Yih; Cheng, T. C. E.; Teng, Ching-I
2019
2019, vol.29, no.2
Playing games: advancing research on online and mobile gaming consumption
Seo, Yuri; Dolan, Rebecca; Buchanan-Oliver, Margo
2019
2019, vol.29, no.2
Explaining user experience in mobile gaming applications: an fsQCA approach
Mikalef, Patrick; Giannakos, Michail N.; Kourouthanassis, Panos E.; Pappas, Ilias O.
2019
2019, vol.29, no.2
Affective value of game items: a mood management and selective exposure approach
Bae, Joonheui; Kim, Sang Jin; Kim, Kyung Hoon; Koo, Dong-Mo
2019
2019, vol.29, no.2
Loneliness, regulatory focus, inter-personal competence, and online game addiction: A moderated mediation model
Lee, Ji-yeon; Ko, Dong Woo; Lee, Hyemin
2019
2019, vol.29, no.2
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