期刊


ISSN1066-2243
刊名Internet Research
参考译名因特网研究
收藏年代2000~2025



全部

2000 2001 2002 2003 2004 2005
2006 2007 2008 2009 2010 2011
2012 2013 2014 2015 2016 2017
2018 2019 2020 2021 2022 2023
2024 2025

2020, vol.30, no.1 2020, vol.30, no.2 2020, vol.30, no.3 2020, vol.30, no.4 2020, vol.30, no.5 2020, vol.30, no.6

题名作者出版年年卷期
Is boredom proneness related to social media overload and fatigue? A stress-strain-outcome approachWhelan, Eoin; Najmul Islam, A. K. M.; Brooks, Stoney20202020, vol.30, no.3
Effects of cue congruence and perceived cue authenticity in online group buyingKao, Karen C.; Rao Hill, Sally; Troshani, Indrit20202020, vol.30, no.3
Motivations of employees' communicative behaviors on social media Individual, interpersonal, and organizational factorsLee, Yeunjae20202020, vol.30, no.3
The dilemma of social commerce Why customers avoid peer-generated advertisements in mobile social networksLi, Xiaodong; Wang, Chuang; Zhang, Yanping20202020, vol.30, no.3
Abusive supervisors and employees who cyberloaf Examining the roles of psychological capital and contract breachAgarwal, Upasnaa A.; Avey, James B.20202020, vol.30, no.3
Enhancing consumer engagement in e-commerce live streaming via relational bondsHu, Mingyao; Chaudhry, Sohail S.20202020, vol.30, no.3
Seeing is not always believing: an exploratory study of clickbait in WeChatZhang, Wenping; Du, Wei; Bian, Yiyang; Peng, Chih-Hung; Jiang, Qiqi20202020, vol.30, no.3
It is so! (if you think so!) - IT professionals' social representation of cloud computingJoia, Luiz Antonio; Marchisotti, Gustavo20202020, vol.30, no.3
Research on the influence of balance patch on players' character preferenceWang, Qi; Yang, Yi; Li, Zhengren; Liu, Na; Zhang, Xiaohang20202020, vol.30, no.3
Digital athletics in analogue stadiums Comparing gratifications for engagement between live attendance and online esports spectatingSjoblom, Max; Macey, Joseph; Hamari, Juho20202020, vol.30, no.3
12