会议文集


文集名Games and Learning Alliance
会议名12th International Conference on Games and Learning Alliance (GALA 2023)
中译名《第十二届国际游戏与学习联盟会议》
会议日期November 29 - December 1, 2023
会议地点Dublin, Ireland
出版年2024
馆藏号350857


题名作者出版年
An Engaging Serious Game that Strengthens High School Students' Understanding of the Periodic TableThomas Bjorner; Nick B. Blume; Nicolaj J. D. Frederiksen; Victor S. Hjort; Amalie F. H. Morck; Martin O. Petersen2024
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning PlatformYing-Dong Liu; Bertrand Marne; Iza Marfisi-Schottman; Tiphaine Galpin; Aurore Caruso2024
Using Meaningful Choices and Uncertainty to Increase Player Agency in a Cybersecurity Seminar GamePeadar Callaghan; Mikhail Fiadotau2024
Yabusame!!! - Historical Japanese Cross Scroll Meets VRKevin Korner; Patrick Muczczek; Jana Knickrehm2024
Astral Body: A Virtual Reality Game for Body Ownership InvestigationYimin Zhou; Merlijn Mac Gillavry; Pengzhi Yang; Zihao Xu; Baitian Zhang; Rafael Bidarra2024
Towards a Competitive Two-Player Anti-phishing Learning GameRene Roepke; Johannes Ballmann2024
The Design and Implementation of Biological Evolution as a Video Game MechanicBarrie D. Robison; Terence Soule2024
The Nurse's Knowledge Bank: A Serious Knowledge Elicitation and Evaluation GameSinead Impey; Declan O'Sullivan; Gaye Stephens2024
eKinomy: Designing a Serious Game to Promote Economic Decision-Making Skills from Elementary LevelZhixin Li; Sharon Jessica2024
A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case StudySteven Hawthorn; Rui Jesus; Maria Ana Baptista2024
Does Players' Prosocial Behavior in Computer Game Predict Their Well-Being in Real Life?Kazuhisa Miwa2024
Pro(f)Social: A Serious Game to Counter CyberbullyingNadia Pereira; Paula Ferreira; Sofia Francisco; Ana Margarida Veiga Simao2024
Balancing Inequalities: A Board Game for Young People from Coastal Communities to Discuss Plausible FuturesVanissa Wanick; Cara Black; Craig Hutton; Mary Barker; Adam Watts2024
The C3C Game: Serious Games and Community-Centered Design for Improved Pandemic Decision MakingFrancesca de Rosa; Mark Escott; Douglas Havron; Desmar Walkes; Lauren Ancel Meyers2024
JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly PeopleMirka Leino; Taina Jyrakoski; Tommi Lehtinen; Jussi-Pekka Aaltonen; Sandra Herrnegger; Johanna Virkki; Sari Merilampi2024
The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy TrainingCharlotta Elo; Tiina Ihalainen; Tanja Vihriala; Johanna Virkki2024
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic AdolescentsFahad Ahmed; Riccardo Berta; Francesco Bellotti; Federica Floris; Luca Lazzaroni; Giacinto Barresi; Jesus Requena Carrion2024
Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths GamePierpaolo Dondio; Andre Almo; Maira Amaral; Ephrem Tibebe; Mariana Rocha; Attracta Brennan2024
An AI Approach for Analyzing Driving Behaviour in Simulated Racing Using Telemetry DataFazilat Hojaji; Adam J. Toth; John M. Joyce; Mark J. Campbell2024
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: An Empirical Study on GWAPs for LinguisticsRosa Lilia Segundo Diaz; Gustavo Rovelo; Miriam Bouzouita; Veronique Hoste; Karin Coninx2024
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