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会议文集
文集名
Advances in Computer Graphics
会议名
40th Computer Graphics International Conference (CGI 2023)
中译名
《第四十届国际计算机图形学会议,卷2》
机构
Computer Graphics Society (CGS)
会议日期
August 28 - September 1, 2023
会议地点
Shanghai, China
出版年
2024
馆藏号
350928
题名
作者
出版年
Single-View 3D Reconstruction of Curves
Ali Fakih; Nicola Wilser; Yvan Maillot; Frederic Cordier
2024
Audio-Driven Lips and Expression on 3D Human Face
Le Ma; Zhihao Ma; Weiliang Meng; Shibiao Xu; Xiaopeng Zhang
2024
Multi-image 3D Face Reconstruction via an Adaptive Aggregation Network
Xiaoyu Chai; Jun Chen; Dongshu Xu; Hongdou Yao; Zheng Wang; Chia-Wen Lin
2024
METRO-X: Combining Vertex and Parameter Regressions for Recovering 3D Human Meshes with Full Motions
Guiqing Li; Chenhao Yao; Huiqian Zhang; Juncheng Zeng; Yongwei Nie; Chuhua Xian
2024
Automatic Digitization and Orientation of Scanned Mesh Data for Floor Plan and 3D Model Generation
Ritesh Sharma; Eric Bier; Lester Nelson; Mahabir Bhandari; Niraj Kunwar
2024
An Adaptive-Guidance GAN for Accurate Face Reenactment
Xiaoyu Chai; Jun Chen; Dongshu Xu; Hongdou Yao
2024
Reconstructing Neutral Face Expressions with Disentangled Variational Autoencoder
Grina Wiem; Douik Ali
2024
CaSE-NeRF: Camera Settings Editing of Neural Radiance Fields
Ciliang Sun; Yuqi Li; Jiabao Li; Chong Wang; Xinmiao Dai
2024
A Submodular-Based Autonomous Exploration for Multi-Room Indoor Scenes Reconstruction
Yongwei Miao; Haipeng Wang; Ran Fan; Fuchang Liu
2024
Learning Degradation for Real-World Face Super-Resolution
Jin Chen; Jun Chen; Xiaofen Wang; Dongshu Xu; Chao Liang; Zhen Han
2024
Visualization of Irregular Tree Canopy Centerline Data from a Depth Camera Based on an Optimized Spatial Straight-Line Fitting
Hairong Gu; Jiale Wang; Yanhui Hu; Jixiang Wang; Lishun Sun; Mostak Ahamed
2024
Finernet: A Coarse-to-Fine Approach to Learning High-Quality Implicit Surface Reconstruction
Dan Mei; Xiaogang Wang
2024
Fine-Grained Web3D Culling-Transmitting-Rendering Pipeline
Anning Huang; Zhicheng Liu; Qian Zhang; Feng Tian; Jinyuan Jia
2024
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4
Xu Lu; Shuo Xiong; Tao Wu; Ke Zhang; Yue Zhang; Yachang Wang; Qilong Kou
2024
Enhanced Direct Lighting Using Visibility-Aware Light Sampling
Geonu Noh; Hajin Choi; Bochang Moon
2024
Point Cloud Rendering via Multi-plane NeRF
Dongmei Ma; Juan Cao; Zhonggui Chen
2024
Fast Geometric Sampling for Phong-Like Reflection
Shuzhan Yang; Han Su
2024
Multi-GPU Parallel Pipeline Rendering with Splitting Frame
Haitang Zhang; Junchao Ma; Zixia Qiu; Junmei Yao; Mustafa A. Al Sibahee; Zaid Ameen Abduljabbar; Vincent Omollo Nyangaresi
2024
Molecular Surface Mesh Smoothing with Subdivision
Dawar Khan; Sheng Gui; Zhanglin Cheng
2024
Photorealistic Aquatic Plants Rendering with Cellular Structure
Jianping Su; Ning Xie; Xin Lou
2024
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