会议文集


文集名Advances in Computer Graphics
会议名40th Computer Graphics International Conference (CGI 2023)
中译名《第四十届国际计算机图形学会议,卷2》
机构Computer Graphics Society (CGS)
会议日期August 28 - September 1, 2023
会议地点Shanghai, China
出版年2024
馆藏号350928


题名作者出版年
Single-View 3D Reconstruction of CurvesAli Fakih; Nicola Wilser; Yvan Maillot; Frederic Cordier2024
Audio-Driven Lips and Expression on 3D Human FaceLe Ma; Zhihao Ma; Weiliang Meng; Shibiao Xu; Xiaopeng Zhang2024
Multi-image 3D Face Reconstruction via an Adaptive Aggregation NetworkXiaoyu Chai; Jun Chen; Dongshu Xu; Hongdou Yao; Zheng Wang; Chia-Wen Lin2024
METRO-X: Combining Vertex and Parameter Regressions for Recovering 3D Human Meshes with Full MotionsGuiqing Li; Chenhao Yao; Huiqian Zhang; Juncheng Zeng; Yongwei Nie; Chuhua Xian2024
Automatic Digitization and Orientation of Scanned Mesh Data for Floor Plan and 3D Model GenerationRitesh Sharma; Eric Bier; Lester Nelson; Mahabir Bhandari; Niraj Kunwar2024
An Adaptive-Guidance GAN for Accurate Face ReenactmentXiaoyu Chai; Jun Chen; Dongshu Xu; Hongdou Yao2024
Reconstructing Neutral Face Expressions with Disentangled Variational AutoencoderGrina Wiem; Douik Ali2024
CaSE-NeRF: Camera Settings Editing of Neural Radiance FieldsCiliang Sun; Yuqi Li; Jiabao Li; Chong Wang; Xinmiao Dai2024
A Submodular-Based Autonomous Exploration for Multi-Room Indoor Scenes ReconstructionYongwei Miao; Haipeng Wang; Ran Fan; Fuchang Liu2024
Learning Degradation for Real-World Face Super-ResolutionJin Chen; Jun Chen; Xiaofen Wang; Dongshu Xu; Chao Liang; Zhen Han2024
Visualization of Irregular Tree Canopy Centerline Data from a Depth Camera Based on an Optimized Spatial Straight-Line FittingHairong Gu; Jiale Wang; Yanhui Hu; Jixiang Wang; Lishun Sun; Mostak Ahamed2024
Finernet: A Coarse-to-Fine Approach to Learning High-Quality Implicit Surface ReconstructionDan Mei; Xiaogang Wang2024
Fine-Grained Web3D Culling-Transmitting-Rendering PipelineAnning Huang; Zhicheng Liu; Qian Zhang; Feng Tian; Jinyuan Jia2024
The Chemical Engine Algorithm and Realization Based on Unreal Engine-4Xu Lu; Shuo Xiong; Tao Wu; Ke Zhang; Yue Zhang; Yachang Wang; Qilong Kou2024
Enhanced Direct Lighting Using Visibility-Aware Light SamplingGeonu Noh; Hajin Choi; Bochang Moon2024
Point Cloud Rendering via Multi-plane NeRFDongmei Ma; Juan Cao; Zhonggui Chen2024
Fast Geometric Sampling for Phong-Like ReflectionShuzhan Yang; Han Su2024
Multi-GPU Parallel Pipeline Rendering with Splitting FrameHaitang Zhang; Junchao Ma; Zixia Qiu; Junmei Yao; Mustafa A. Al Sibahee; Zaid Ameen Abduljabbar; Vincent Omollo Nyangaresi2024
Molecular Surface Mesh Smoothing with SubdivisionDawar Khan; Sheng Gui; Zhanglin Cheng2024
Photorealistic Aquatic Plants Rendering with Cellular StructureJianping Su; Ning Xie; Xin Lou2024
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